WHERE WORLDS WAKE UP
The Emotional-Symbolic Al Engine
NPCs that feel, remember, evolve, and choose.
Emotion is now a system.
What Is NGINE-13?
The NGINE-13 Cognitive Stack
NGINE-13 is a World AI Sandbox Engine that sits beside your existing game engine (Unity, Unreal, Godot, custom). It doesn’t replace your toolset — it gives it a mind.
NGINE-13 runs a layered cognitive stack that translates emotional state, personality patterns, symbolic world meaning, and intention synthesis into real-time emergent behavior.
NPCs stop acting like scripted robots. They begin acting like individuals.
EVO
Emotional Vectors
Moment-to-moment emotional state: Valence, intensity, agency. Blend of fear, pride, curiosity, desire, grief, etc. Emotional momentum and conflict stacks. EVO forms the emotional weather of your world.
CPO
Core Pattern Objects
Personality and identity: Archetypes, motivational loops, behavioral resilience or volatility, long-term trajectory. The character layer that maintains consistency.
GEO
Symbolic Geometry
How NPCs perceive the world: Safe, sacred, hostile, cursed. Meaningful objects and locations. Emotional territory maps. This turns your setting into a meaning field, not a grid.
SIGIL
Intention Synthesis
The output layer: Determines short-term intent, strength of action, behavior priorities, dialogue triggers, animation hooks — where emotion becomes action.
GENRE IMPACT
How NGINE-13 Transforms Every Genre
No matter what you build—RPG, MMO, survival sim, roguelike, strategy, horror—NGINE-13 rewrites what NPC behavior can be. Below is how emotional-symbolic AI changes each type of game
Open-World & Action RPGs
NPCs develop loyalties, rivalries, fears, ambitions, grudges, and emotional histories.
Survival Games & Colony Sims
Characters make decisions from morale, relationships, trauma, bonds, and evolving roles.
Horror Games
Entities adapt behavior based on fear, curiosity, territory symbolism, and player patterns.
MMOs & Social Worlds
Entire districts have emotional “moods.” Factions rise or fall. NPC societies self-organize.
Roguelikes & Procedural Games
Procedural systems gain emotional logic, archetypal structure, and personality continuity.
Strategy & Tactics Games
AI commanders and factions behave based on motives, symbolic geography, and emotional economics
WHY IT MATTERS
Why Your Game Needs an Emotional Engine
Scripts Don’t Scale
Behavior trees break, memory systems get bloated, and scripted NPCs loop. NGINE-13 uses emotional logic, not brittle branching.
Players Feel the Difference
NPCs who react emotionally, remember choices, and evolve create attachment and immersion impossible with traditional AI.
Your World Becomes a System
Events generate emotional shockwaves that propagate through factions, cities, and ecosystems—creating emergent stories no designer manually authored.
World AI Sandbox
A Living, Emotional Ecosystem
NGINE-13 is not content. It is a living rulebook for how your world reacts.
FOR DEVELOPERS
Built for Developers, Not Magicians
- Engine-agnostic: Works with Unity, Unreal, Godot, C# and C++.
- Clean APIs: Transparent data objects for EVO, CPO, GEO, SIGIL.
- Deterministic Debugging: Replay emotional states to understand behavior.
- Configurable Complexity: Turn up emergent depth or keep it lightweight.
Join the First Wave
Let’s Build Living Worlds Together
We’re onboarding a select group of studios, researchers, and indie teams to shape NGINE-13’s first release.
If you’re building a world that refuses to sit still, we want to talk.